De Ogen

Medium Undead, neutral evil (CR 4)

Armor Class 15

Hit Points 45 (6d8+18)šŸŽ²

Speed 0 ft., fly 40 ft., hover true ft.


STR

1 (-5)

DEX

20 (+5)

CON

16 (+3)

INT

11 (+0)

WIS

13 (+1)

CHR

10 (+0)


Skills stealth 9

Senses darkvision 60 ft., passive Perception 11

Languages Common

Challenge Rating 4

Actions

Burning Touch.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d6) fire damage. A creature slain by this attack turns to ash. A humanoid slain by this attack rises 24 hours later as a shadow, unless the humanoid is restored to life or its ashes are doused in holy water. The shadow isnā€™t under the de ogenā€™s control, but it follows in the de ogenā€™s wake and aids the de ogen when possible.


sizeMedium

typeUndead

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesacid, cold, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesfire, necrotic, poison

condition_immunitiescharmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Incorporeal Movement,desc: The de ogen can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.,name: Sunlight Sensitivity,desc: While in sunlight, the de ogen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Transfixing Gaze,desc: When a creature that can see the de ogen starts its turn within 30 feet of the de ogen, the de ogen can force it to make a DC 14 Wisdom saving throw if the de ogen isnā€™t incapacitated and can see the creature. On a failed save, the creature is incapacitated and its speed is reduced to 0 until the start of its next turn. A creature that isnā€™t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it canā€™t see the de ogen until the start of its next turn, when it can avert its eyes again. If it looks at the de ogen in the meantime, it must immediately make the saving throw. Creatures immune to being frightened are immune to the de ogenā€™s Transfixing Gaze.,name: Wilting Passage,desc: The first time the de ogen enters or moves through a creatureā€™s space on a turn, that creature takes 5 (1d10) fire damage. When the de ogen moves through an object that isnā€™t being worn or carried, the object takes 5 (1d10) fire damage.

spell_list

page_no80

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document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 80
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