De Ogen
Medium Undead, neutral evil (CR 4)Armor Class 15
Hit Points 45 (6d8+18)
Speed 0 ft., fly 40 ft., hover true ft.
1 (-5)
20 (+5)
16 (+3)
11 (+0)
13 (+1)
10 (+0)
Skills stealth 9
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge Rating 4
Actions
Burning Touch.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d6) fire damage. A creature slain by this attack turns to ash. A humanoid slain by this attack rises 24 hours later as a shadow, unless the humanoid is restored to life or its ashes are doused in holy water. The shadow isnāt under the de ogenās control, but it follows in the de ogenās wake and aids the de ogen when possible.
sizeMedium
typeUndead
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesacid, cold, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesfire, necrotic, poison
condition_immunitiescharmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Incorporeal Movement,desc: The de ogen can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.,name: Sunlight Sensitivity,desc: While in sunlight, the de ogen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Transfixing Gaze,desc: When a creature that can see the de ogen starts its turn within 30 feet of the de ogen, the de ogen can force it to make a DC 14 Wisdom saving throw if the de ogen isnāt incapacitated and can see the creature. On a failed save, the creature is incapacitated and its speed is reduced to 0 until the start of its next turn. A creature that isnāt surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it canāt see the de ogen until the start of its next turn, when it can avert its eyes again. If it looks at the de ogen in the meantime, it must immediately make the saving throw. Creatures immune to being frightened are immune to the de ogenās Transfixing Gaze.,name: Wilting Passage,desc: The first time the de ogen enters or moves through a creatureās space on a turn, that creature takes 5 (1d10) fire damage. When the de ogen moves through an object that isnāt being worn or carried, the object takes 5 (1d10) fire damage.
spell_list
page_no80
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 80