Deep One
Medium Humanoid, chaotic evil (CR 2)Armor Class 13 natural armor
Hit Points 91 (14d8+28)
Speed 30 ft., swim 30 ft.
16 (+3)
12 (+1)
14 (+2)
10 (+0)
8 (-1)
12 (+1)
Skills
Senses darkvision 120 ft., passive Perception 9
Languages Common, Void Speech
Challenge Rating 2
Actions
Claws.
Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
sizeMedium
typeHumanoid
group
alignmentchaotic evil
strength_save5
dexterity_save
constitution_save4
intelligence_save
wisdom_save
charisma_save3
perception
damage_vulnerabilitiesfire
damage_resistancescold
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: A deep one can breathe air or water with equal ease.,name: Frenzied Rage,desc: On its next turn after a deep one takes 10 or more damage from a single attack, it has advantage on its claws attack and adds +2 to damage.,name: Lightless Depths,desc: A deep one is immune to the pressure effects of the deep ocean.,name: Ocean Change,desc: A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.
spell_list
page_no73
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
Find the complete stats on: Open5e
Tome of Beasts, page no. 73