Deep One

Medium Humanoid, chaotic evil (CR 2)

Armor Class 13 natural armor

Hit Points 91 (14d8+28)🎲

Speed 30 ft., swim 30 ft.


STR

16 (+3)

DEX

12 (+1)

CON

14 (+2)

INT

10 (+0)

WIS

8 (-1)

CHR

12 (+1)


Skills

Senses darkvision 120 ft., passive Perception 9

Languages Common, Void Speech

Challenge Rating 2

Actions

Claws.

Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.


sizeMedium

typeHumanoid

group

alignmentchaotic evil

strength_save5

dexterity_save

constitution_save4

intelligence_save

wisdom_save

charisma_save3

perception

damage_vulnerabilitiesfire

damage_resistancescold

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: A deep one can breathe air or water with equal ease.,name: Frenzied Rage,desc: On its next turn after a deep one takes 10 or more damage from a single attack, it has advantage on its claws attack and adds +2 to damage.,name: Lightless Depths,desc: A deep one is immune to the pressure effects of the deep ocean.,name: Ocean Change,desc: A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.

spell_list

page_no73

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 73
Other formats: JSON

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