Deep One Archimandrite

Large Humanoid, chaotic evil (CR 8)

Armor Class 15 natural armor

Hit Points 153 (18d10+54)🎲

Speed 40 ft., swim 40 ft.


STR

20 (+5)

DEX

15 (+2)

CON

17 (+3)

INT

12 (+1)

WIS

17 (+3)

CHR

19 (+4)


Skills arcana 4, perception 6

Senses darkvision 240 ft., passive Perception 16

Languages Common, Void Speech

Challenge Rating 8

Actions

Multiattack.

A deep one archimandrite makes one claw attack and 1 unholy trident attack.

Claw.

Melee Weapon Attack. +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Unholy Trident.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 13 (2d12) necrotic damage.


sizeLarge

typeHumanoid

group

alignmentchaotic evil

strength_save

dexterity_save5

constitution_save

intelligence_save

wisdom_save6

charisma_save7

perception6

damage_vulnerabilitiesfire

damage_resistancescold, thunder

damage_immunities

condition_immunities

cr8

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: A deep one can breathe air or water with equal ease.,name: Frenzied Rage,desc: On its next turn after a deep one archimandrite takes 10 or more damage from a single attack, it has advantage on its attacks, it adds +4 to damage, and it can make one extra unholy trident attack.,name: Innate Spellcasting,desc: the deep one archimandrite's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: at will: bless, revivify, sacred flame, shocking grasp, suggestion 3/day each: charm person, lightning bolt, sanctuary, shatter 1/day each: chain lightning, cone of cold, ice storm,name: Legendary Resistance (1/Day),desc: If the deep one archimandrite fails a saving throw, it can count it as a success instead.,name: Lightless Depths,desc: A deep one hybrid priest is immune to the pressure effects of the deep ocean.,name: Voice of the Archimandrite,desc: With a ringing shout, the deep one archimandrite summons all deep ones within a mile to come to his aid. This is not a spell but a command that ocean creatures and deep ones heed willingly.

spell_list

page_no74

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 74
Other formats: JSON

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