Deep One Archimandrite
Large Humanoid, chaotic evil (CR 8)Armor Class 15 natural armor
Hit Points 153 (18d10+54)
Speed 40 ft., swim 40 ft.
20 (+5)
15 (+2)
17 (+3)
12 (+1)
17 (+3)
19 (+4)
Skills arcana 4, perception 6
Senses darkvision 240 ft., passive Perception 16
Languages Common, Void Speech
Challenge Rating 8
Actions
Multiattack.
A deep one archimandrite makes one claw attack and 1 unholy trident attack.
Claw.
Melee Weapon Attack. +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Unholy Trident.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 13 (2d12) necrotic damage.
sizeLarge
typeHumanoid
group
alignmentchaotic evil
strength_save
dexterity_save5
constitution_save
intelligence_save
wisdom_save6
charisma_save7
perception6
damage_vulnerabilitiesfire
damage_resistancescold, thunder
damage_immunities
condition_immunities
cr8
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: A deep one can breathe air or water with equal ease.,name: Frenzied Rage,desc: On its next turn after a deep one archimandrite takes 10 or more damage from a single attack, it has advantage on its attacks, it adds +4 to damage, and it can make one extra unholy trident attack.,name: Innate Spellcasting,desc: the deep one archimandrite's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: at will: bless, revivify, sacred flame, shocking grasp, suggestion 3/day each: charm person, lightning bolt, sanctuary, shatter 1/day each: chain lightning, cone of cold, ice storm,name: Legendary Resistance (1/Day),desc: If the deep one archimandrite fails a saving throw, it can count it as a success instead.,name: Lightless Depths,desc: A deep one hybrid priest is immune to the pressure effects of the deep ocean.,name: Voice of the Archimandrite,desc: With a ringing shout, the deep one archimandrite summons all deep ones within a mile to come to his aid. This is not a spell but a command that ocean creatures and deep ones heed willingly.
spell_list
page_no74
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 74