Derro Guard
Small Humanoid (derro), any non-good alignment (CR 1/2)Armor Class 13 leather armor
Hit Points 18 (4d6+4)
Speed 30 ft.
10 (+0)
14 (+2)
12 (+1)
11 (+0)
5 (-3)
9 (-1)
Skills stealth 4
Senses darkvision 120 ft., passive Perception 7
Languages Common, Dwarvish, Undercommon
Challenge Rating 1/2
Actions
Aklys.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Light Crossbow.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
sizeSmall
typeHumanoid
group
alignmentany non-good alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Aklys Thrower,desc: If the derro hits a target within 30 feet of it with a ranged attack with its aklys, it can use its bonus action to retrieve the aklys and make another attack against the same target.,name: Magic Resistance,desc: The derro has advantage on saving throws against spells and other magical effects.,name: Sunlight Sensitivity,desc: While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
spell_list
page_no97
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 97