Derro Guard

Small Humanoid (derro), any non-good alignment (CR 1/2)

Armor Class 13 leather armor

Hit Points 18 (4d6+4)🎲

Speed 30 ft.


STR

10 (+0)

DEX

14 (+2)

CON

12 (+1)

INT

11 (+0)

WIS

5 (-3)

CHR

9 (-1)


Skills stealth 4

Senses darkvision 120 ft., passive Perception 7

Languages Common, Dwarvish, Undercommon

Challenge Rating 1/2

Actions

Aklys.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Light Crossbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


sizeSmall

typeHumanoid

group

alignmentany non-good alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Aklys Thrower,desc: If the derro hits a target within 30 feet of it with a ranged attack with its aklys, it can use its bonus action to retrieve the aklys and make another attack against the same target.,name: Magic Resistance,desc: The derro has advantage on saving throws against spells and other magical effects.,name: Sunlight Sensitivity,desc: While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

spell_list

page_no97

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 97
Other formats: JSON

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