Deva
Medium Celestial, lawful good (CR 10)Armor Class 17 natural armor
Hit Points 136 (16d8+64)
Speed 30 ft., fly 90 ft.
18 (+4)
18 (+4)
18 (+4)
17 (+3)
20 (+5)
20 (+5)
Skills insight 9, perception 9
Senses darkvision 120 ft., passive Perception 19
Languages all, telepathy 120 ft.
Challenge Rating 10
Actions
Multiattack.
The deva makes two melee attacks.
Mace.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Healing Touch (3/Day).
The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape.
The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).
In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
sizeMedium
typeCelestial
groupAngels
alignmentlawful good
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save9
charisma_save9
perception9
damage_vulnerabilities
damage_resistancesradiant; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunities
condition_immunitiescharmed, exhaustion, frightened
cr10
reactions
legendary_desc
legendary_actions
special_abilitiesname: Angelic Weapons,desc: The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).,name: Innate Spellcasting,desc: The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components: At will: detect evil and good 1/day each: commune, raise dead,name: Magic Resistance,desc: The deva has advantage on saving throws against spells and other magical effects.
spell_listhttps://open5eapi.spetland.no/v1/spells/detect-evil-and-good/,https://open5eapi.spetland.no/v1/spells/commune/,https://open5eapi.spetland.no/v1/spells/raise-dead/
page_no261
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 261