Deva

Medium Celestial, lawful good (CR 10)
Illustration of Deva Captivating Caption

Armor Class 17 natural armor

Hit Points 136 (16d8+64)🎲

Speed 30 ft., fly 90 ft.


STR

18 (+4)

DEX

18 (+4)

CON

18 (+4)

INT

17 (+3)

WIS

20 (+5)

CHR

20 (+5)


Skills insight 9, perception 9

Senses darkvision 120 ft., passive Perception 19

Languages all, telepathy 120 ft.

Challenge Rating 10

Actions

Multiattack.

The deva makes two melee attacks.

Mace.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day).

The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape.

The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).

In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.


sizeMedium

typeCelestial

groupAngels

alignmentlawful good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save9

charisma_save9

perception9

damage_vulnerabilities

damage_resistancesradiant; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunities

condition_immunitiescharmed, exhaustion, frightened

cr10

reactions

legendary_desc

legendary_actions

special_abilitiesname: Angelic Weapons,desc: The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).,name: Innate Spellcasting,desc: The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components: At will: detect evil and good 1/day each: commune, raise dead,name: Magic Resistance,desc: The deva has advantage on saving throws against spells and other magical effects.

spell_listhttps://open5eapi.spetland.no/v1/spells/detect-evil-and-good/,https://open5eapi.spetland.no/v1/spells/commune/,https://open5eapi.spetland.no/v1/spells/raise-dead/

page_no261

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 261
Other formats: JSON

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