Devil, Devilflame Juggler
Large Fiend, lawful evil (CR 13)Armor Class 18 natural armor
Hit Points 178 (17d10+85)
Speed 40 ft., climb 20 ft.
17 (+3)
21 (+5)
20 (+5)
13 (+1)
14 (+2)
19 (+4)
Skills perception 2
Senses darkvision 120', passive Perception 12
Languages Infernal, telepathy 120'
Challenge Rating 13
Actions
Multiattack.
Three Deft Touch or Devilflame Sphere attacks. If it hits 1 creature with 2 Deft Touches or 2 Devilflame Spheres target: DC 18 Wis save or frightened until end of its next turn.
Deft Touch.
Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (3d6+5) slashing damage + 9 (2d8) fire. Instead of dealing damage juggler can steal one item target is wearing or carrying provided item weighs no more than 15 pounds and isnât wrapped around or firmly attached to target such as a shirt or belt.
Devilflame Sphere.
Ranged Spell Attack: +9 to hit, 120 ft., one target, 22 (4d8+4) fire.
Fiery Flourish (Recharge 5â6).
Tosses hellfire ball at creature it can see within 90' of it. Target: 45 (10d8) fire (DC 18 Dex half). Ball then splits and bounces to up to 4 creatures within 30' of target. Each of these: 22 (5d8) fire (DC 18 Dex half). This fire ignites flammable objects that arenât being worn or carried and are between each of the targets.
sizeLarge
typeFiend
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save6
wisdom_save7
charisma_save9
perception2
damage_vulnerabilities
damage_resistancescold; nonmagic B/P/S attacks not made w/silvered weapons
damage_immunitiesfire, poison
condition_immunitiesexhaustion, poisoned
cr13
reactionsname: Uncanny Dodge,desc: When an attacker it can see hits it with an attack can choose to take half dmg instead.
legendary_desc
legendary_actions
special_abilitiesname: Devilâs Sight,desc: Magical darkness doesnât impede its darkvision.,name: Dizzying Movement,desc: If it moves 15 ft.+ on a turn each creature that can see the move: poisoned until end of its next turn (DC 18 Con).,name: Magic Resistance,desc: Advantage: spell/magic effect saves.,name: Standing Leap,desc: Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start.
spell_list
page_no119
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 119