Devil, Devilflame Juggler

Large Fiend, lawful evil (CR 13)

Armor Class 18 natural armor

Hit Points 178 (17d10+85)🎲

Speed 40 ft., climb 20 ft.


STR

17 (+3)

DEX

21 (+5)

CON

20 (+5)

INT

13 (+1)

WIS

14 (+2)

CHR

19 (+4)


Skills perception 2

Senses darkvision 120', passive Perception 12

Languages Infernal, telepathy 120'

Challenge Rating 13

Actions

Multiattack.

Three Deft Touch or Devilflame Sphere attacks. If it hits 1 creature with 2 Deft Touches or 2 Devilflame Spheres target: DC 18 Wis save or frightened until end of its next turn.

Deft Touch.

Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (3d6+5) slashing damage + 9 (2d8) fire. Instead of dealing damage juggler can steal one item target is wearing or carrying provided item weighs no more than 15 pounds and isn’t wrapped around or firmly attached to target such as a shirt or belt.

Devilflame Sphere.

Ranged Spell Attack: +9 to hit, 120 ft., one target, 22 (4d8+4) fire.

Fiery Flourish (Recharge 5–6).

Tosses hellfire ball at creature it can see within 90' of it. Target: 45 (10d8) fire (DC 18 Dex half). Ball then splits and bounces to up to 4 creatures within 30' of target. Each of these: 22 (5d8) fire (DC 18 Dex half). This fire ignites flammable objects that aren’t being worn or carried and are between each of the targets.


sizeLarge

typeFiend

group

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save6

wisdom_save7

charisma_save9

perception2

damage_vulnerabilities

damage_resistancescold; nonmagic B/P/S attacks not made w/silvered weapons

damage_immunitiesfire, poison

condition_immunitiesexhaustion, poisoned

cr13

reactionsname: Uncanny Dodge,desc: When an attacker it can see hits it with an attack can choose to take half dmg instead.

legendary_desc

legendary_actions

special_abilitiesname: Devil’s Sight,desc: Magical darkness doesn’t impede its darkvision.,name: Dizzying Movement,desc: If it moves 15 ft.+ on a turn each creature that can see the move: poisoned until end of its next turn (DC 18 Con).,name: Magic Resistance,desc: Advantage: spell/magic effect saves.,name: Standing Leap,desc: Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start.

spell_list

page_no119

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 119
Other formats: JSON

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