Dinosaur, Jeholopterus

Small Beast, unaligned (CR 1/4)

Armor Class 14 natural armor

Hit Points 12 (5d4)🎲

Speed 10 ft., fly 60 ft.


STR

10 (+0)

DEX

16 (+3)

CON

10 (+0)

INT

2 (-4)

WIS

12 (+1)

CHR

4 (-3)


Skills perception 1

Senses passive Perception 13

Languages —

Challenge Rating 1/4

Actions

Blood Drain.

Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 8 (2d4+3) piercing damage and it attaches to the target. While attached jeholopterus doesn’t attack. Instead at start of each of jeholopterus’s turns target loses 8 (2d4+3) hp due to blood loss. The jeholopterus can detach itself by spending 5 ft. of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature including the target can take its action to detach the jeholopterus by succeeding on a DC 13 Str check.

Claw.

Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d6+3) slashing damage.


sizeSmall

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception1

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Flyby,desc: Doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.,name: Keen Sight,desc: Advantage: sight Wis (Percept) checks.

spell_list

page_no126

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 126
Other formats: JSON

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