Dinosaur, Thundercall Hadrosaur
Huge Monstrosity, unaligned (CR 11)Armor Class 16 natural armor
Hit Points 168 (16d12+64)
Speed 40 ft.
24 (+7)
9 (-1)
18 (+4)
4 (-3)
13 (+1)
7 (-2)
Skills perception 1
Senses passive Perception 15
Languages β
Challenge Rating 11
Actions
Multiattack.
Three Slam attacks.
Slam.
Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone.
Thunderous Bellow (Recharge 5β6).
The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isnβt knocked prone.
sizeHuge
typeMonstrosity
group
alignmentunaligned
strength_save
dexterity_save3
constitution_save8
intelligence_save
wisdom_save5
charisma_save
perception1
damage_vulnerabilities
damage_resistancesthunder
damage_immunities
condition_immunitiesdeafened
cr11
reactionsname: Sonic Shield,desc: The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence.
legendary_desc
legendary_actions
special_abilitiesname: Siege Monster,desc: Double damage to objects/structures.
spell_list
page_no126
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 3, page no. 126