Dinosaur, Thundercall Hadrosaur

Huge Monstrosity, unaligned (CR 11)

Armor Class 16 natural armor

Hit Points 168 (16d12+64)🎲

Speed 40 ft.


STR

24 (+7)

DEX

9 (-1)

CON

18 (+4)

INT

4 (-3)

WIS

13 (+1)

CHR

7 (-2)


Skills perception 1

Senses passive Perception 15

Languages β€”

Challenge Rating 11

Actions

Multiattack.

Three Slam attacks.

Slam.

Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone.

Thunderous Bellow (Recharge 5–6).

The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isn’t knocked prone.


sizeHuge

typeMonstrosity

group

alignmentunaligned

strength_save

dexterity_save3

constitution_save8

intelligence_save

wisdom_save5

charisma_save

perception1

damage_vulnerabilities

damage_resistancesthunder

damage_immunities

condition_immunitiesdeafened

cr11

reactionsname: Sonic Shield,desc: The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence.

legendary_desc

legendary_actions

special_abilitiesname: Siege Monster,desc: Double damage to objects/structures.

spell_list

page_no126

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 126
Other formats: JSON

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