Dire Pangolin
Large Beast, unaligned (CR 4)Armor Class 16 natural armor
Hit Points 82 (11d10+22)
Speed 30 ft., climb 20 ft.
18 (+4)
11 (+0)
15 (+2)
3 (-4)
12 (+1)
7 (-2)
Skills perception 1
Senses passive Perception 13
Languages β
Challenge Rating 4
Actions
Multiattack.
Two Claws attacks and one Tail Slap attack.
Claws.
Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+4) slashing damage.
Tail Slap.
Melee Weapon Attack: +6 to hit, 10 ft., one target, 8 (1d8+4) piercing damage and the target must make DC 14 Str save or be knocked prone.
Tuck In.
Curls its entire body forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it canβt make Claw or Tail Slap attacks or climb. The dire pangolin can uncurl its body as a bonus action.
sizeLarge
typeBeast
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistancespoison
damage_immunities
condition_immunities
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Edged Scales,desc: A creature that touches the pangolin or hits it with melee attack while within 5 ft. of it takes 4 (1d8) slashing damage.,name: Keen Hearing and Smell,desc: The pangolin has advantage on Wis (Perception) checks that rely on hearing or smell.
spell_list
page_no133
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 3, page no. 133