Dire Wildebeest

Large Beast, unaligned (CR 7)

Armor Class 14 natural armor

Hit Points 150 (20d10+40)🎲

Speed 50 ft.


STR

19 (+4)

DEX

16 (+3)

CON

14 (+2)

INT

2 (-4)

WIS

10 (+0)

CHR

5 (-3)


Skills perception 0

Senses passive Perception 13

Languages —

Challenge Rating 7

Actions

Multiattack.

Uses Intimidating Glare then 1 Gore and 1 Hooves.

Gore.

Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 22 (4d8+4) piercing damage.

Hooves.

Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 18 (4d6+4) bludgeoning damage.

Intimidating Glare.

Glares at one creature it can see within 30' of it. If target can see wildebeest: DC 15 Wis save or frightened 1 min. Target can re-save at end of each of its turns success ends effect on itself. If target’s save is successful/effect ends immune to wildebeest’s Intimidating Glare next 24 hrs.

Noxious Breath (Recharge 5–6).

Exhales noxious gas in a 15 ft. cone. Each creature in area: 21 (6d6) poison (DC 14 Dex half).

Incite Stampede (1/Day).

Moves up to 30' in straight line and can move through space of any up to Med creature. Each friendly creature within 120' of wildebeest can use its reaction to join stampede and move up to 30' in straight line and move through space of any up to Med creature. This move doesn’t provoke opportunity attacks. 1st time stampeding creature enters creature’s space during this move that creature: 14 (4d6) bludgeoning damage and knocked prone (DC 13 Dex half damage not knocked prone). For each creature in stampede after 1st: save increases by 1 max DC 17 and damage increases by 3 (1d6) max 8d6.


sizeLarge

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception0

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiesfrightened, poisoned

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Trampling Charge,desc: If it moves 20'+ straight to a creature and then hits it with Gore on same turn target: DC 15 Str save or be knocked prone. If target is prone wildebeest can make one Hooves attack vs. it as a bonus action.

spell_list

page_no134

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 3, page no. 134
Other formats: JSON

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