Dissimortuum

Medium Undead, chaotic evil (CR 7)

Armor Class 15 natural armor

Hit Points 112 (15d8+45)🎲

Speed 30 ft., climb 30 ft.


STR

14 (+2)

DEX

10 (+0)

CON

16 (+3)

INT

8 (-1)

WIS

11 (+0)

CHR

18 (+4)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge Rating 7

Actions

Multiattack.

The dissimortuum makes three claw attacks.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.

Terrifying Mask.

Each non-undead creature within 60 feet of the dissimortuum that can see it must make a successful DC 15 Wisdom saving throw or be frightened for 1d8 rounds. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all dissimortuum's terrifying masks for the next 24 hours.


sizeMedium

typeUndead

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save6

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiesnecrotic, poison

condition_immunitiescharmed, exhaustion, poisoned

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Spider Climb,desc: The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

spell_list

page_no119

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 119
Other formats: JSON

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