Dissimortuum
Medium Undead, chaotic evil (CR 7)Armor Class 15 natural armor
Hit Points 112 (15d8+45)
Speed 30 ft., climb 30 ft.
14 (+2)
10 (+0)
16 (+3)
8 (-1)
11 (+0)
18 (+4)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge Rating 7
Actions
Multiattack.
The dissimortuum makes three claw attacks.
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.
Terrifying Mask.
Each non-undead creature within 60 feet of the dissimortuum that can see it must make a successful DC 15 Wisdom saving throw or be frightened for 1d8 rounds. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all dissimortuum's terrifying masks for the next 24 hours.
sizeMedium
typeUndead
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save6
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesnecrotic, poison
condition_immunitiescharmed, exhaustion, poisoned
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Spider Climb,desc: The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
spell_list
page_no119
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 119