Djinni Noble
Large Elemental, (CR 11)Armor Class 16
Hit Points 344 (30d10+180)
Speed 30 ft., fly 90 ft.
18 (+4)
22 (+6)
22 (+6)
14 (+2)
16 (+3)
20 (+5)
Skills
Senses darkvision 120 ft., passive Perception 17
Languages Auran
Challenge Rating 11
Actions
Multiattack.
The djinni makes three scimitar attacks.
Scimitar.
Melee Weapon Attack: +10 to hit reach 5 ft. one target. Hit: 13 (2d6 + 6) slashing damage plus 5 (1d10) lightning damage.
Lightning Blast.
Ranged Spell Attack: +9 to hit range 90 ft. one target. Hit: 35 (10d6) lightning damage.
Scimitar Sweep (1/Day, Giant Form Only).
The djinn makes a scimitar attack against each creature of its choice within its reach.
sizeLarge
typeElemental
group
alignment
strength_save
dexterity_save10
constitution_save
intelligence_save6
wisdom_save7
charisma_save9
perception
damage_vulnerabilities
damage_resistanceslightning, thunder
damage_immunities
condition_immunities
cr11
reactions
legendary_desc
legendary_actions
special_abilitiesname: Innate Spellcasting,desc: The djinnis innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, wind wall, 3/day each: creation, major image, tongues, wind walk, 1/day each: conjure elemental (air elemental only), control weather, create food and water (10 supply), plane shift (to Elemental Plane of Air only)
spell_list
page_no220
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 220