Djinni Noble

Large Elemental, (CR 11)

Armor Class 16

Hit Points 344 (30d10+180)🎲

Speed 30 ft., fly 90 ft.


STR

18 (+4)

DEX

22 (+6)

CON

22 (+6)

INT

14 (+2)

WIS

16 (+3)

CHR

20 (+5)


Skills

Senses darkvision 120 ft., passive Perception 17

Languages Auran

Challenge Rating 11

Actions

Multiattack.

The djinni makes three scimitar attacks.

Scimitar.

Melee Weapon Attack: +10 to hit reach 5 ft. one target. Hit: 13 (2d6 + 6) slashing damage plus 5 (1d10) lightning damage.

Lightning Blast.

Ranged Spell Attack: +9 to hit range 90 ft. one target. Hit: 35 (10d6) lightning damage.

Scimitar Sweep (1/Day, Giant Form Only).

The djinn makes a scimitar attack against each creature of its choice within its reach.


sizeLarge

typeElemental

group

alignment

strength_save

dexterity_save10

constitution_save

intelligence_save6

wisdom_save7

charisma_save9

perception

damage_vulnerabilities

damage_resistanceslightning, thunder

damage_immunities

condition_immunities

cr11

reactions

legendary_desc

legendary_actions

special_abilitiesname: Innate Spellcasting,desc: The djinnis innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, wind wall, 3/day each: creation, major image, tongues, wind walk, 1/day each: conjure elemental (air elemental only), control weather, create food and water (10 supply), plane shift (to Elemental Plane of Air only)

spell_list

page_no220

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 220
Other formats: JSON

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