Dragon Cultist
Medium Humanoid, (CR 2)Armor Class 12
Hit Points 39 (6d8+12)
Speed 30 ft.
10 (+0)
14 (+2)
14 (+2)
10 (+0)
14 (+2)
14 (+2)
Skills
Senses passive Perception 12
Languages any one
Challenge Rating 2
Actions
Dagger.
Melee or Ranged Weapon Attack: +4 to hit reach 5 ft. or range 20/60 ft. one target. Hit: 4 (1d4 + 2) piercing damage.
Sacred Flame (Cantrip; V, S).
One creature the cult fanatic can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.
Command (1st-Level; V).
One non-undead creature the cult fanatic can see within 60 feet that can hear and understand them makes a DC 12 Wisdom saving throw. On a failure the target uses its next turn to grovel (falling prone and then ending its turn).
Inflict Wounds (1st-Level; V, S).
Melee Spell Attack: +4 to hit reach 5 ft. one creature. Hit: 16 (3d10) necrotic damage.
Blindness/Deafness (2nd-Level; V).
One creature the cult fanatic can see within 30 feet makes a DC 12 Constitution saving throw. On a failure the creature is blinded or deafened (cult fanatics choice) for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the effect on a success.
Hold Person (2nd-Level; V, S, M, Concentration).
One humanoid the cult fanatic can see within 60 feet makes a DC 12 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success.
Some humanoids worship and serve a dragon.
Dragonborn and kobolds are most likely to do so but any humanoid can be compelled into a dragons service.
sizeMedium
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save4
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Fanatic,desc: The cult fanatic has advantage on saving throws against being charmed or frightened.,name: Immunity,desc: A dragon cultist is immune to one damage type dealt by their draconic masters breath weapon.,name: Spellcasting,desc: The cult fanatic is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4 to hit with spell attacks). They have the following cleric spells prepared: Cantrips (at will): light sacred flame thaumaturgy 1st-level (4 slots): ceremony command detect evil and good inflict wounds 2nd-level (3 slots): blindness/deafness hold person
spell_list
page_no473
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie, page no. 473