Dragon Cultist

Medium Humanoid, (CR 2)

Armor Class 12

Hit Points 39 (6d8+12)🎲

Speed 30 ft.


STR

10 (+0)

DEX

14 (+2)

CON

14 (+2)

INT

10 (+0)

WIS

14 (+2)

CHR

14 (+2)


Skills

Senses passive Perception 12

Languages any one

Challenge Rating 2

Actions

Dagger.

Melee or Ranged Weapon Attack: +4 to hit reach 5 ft. or range 20/60 ft. one target. Hit: 4 (1d4 + 2) piercing damage.

Sacred Flame (Cantrip; V, S).

One creature the cult fanatic can see within 60 feet makes a DC 12 Dexterity saving throw taking 4 (1d8) radiant damage on a failure. This spell ignores cover.

Command (1st-Level; V).

One non-undead creature the cult fanatic can see within 60 feet that can hear and understand them makes a DC 12 Wisdom saving throw. On a failure the target uses its next turn to grovel (falling prone and then ending its turn).

Inflict Wounds (1st-Level; V, S).

Melee Spell Attack: +4 to hit reach 5 ft. one creature. Hit: 16 (3d10) necrotic damage.

Blindness/Deafness (2nd-Level; V).

One creature the cult fanatic can see within 30 feet makes a DC 12 Constitution saving throw. On a failure the creature is blinded or deafened (cult fanatics choice) for 1 minute. The creature repeats the saving throw at the end of each of its turns ending the effect on a success.

Hold Person (2nd-Level; V, S, M, Concentration).

One humanoid the cult fanatic can see within 60 feet makes a DC 12 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success.

Some humanoids worship and serve a dragon.

Dragonborn and kobolds are most likely to do so but any humanoid can be compelled into a dragons service.


sizeMedium

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save4

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Fanatic,desc: The cult fanatic has advantage on saving throws against being charmed or frightened.,name: Immunity,desc: A dragon cultist is immune to one damage type dealt by their draconic masters breath weapon.,name: Spellcasting,desc: The cult fanatic is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4 to hit with spell attacks). They have the following cleric spells prepared: Cantrips (at will): light sacred flame thaumaturgy 1st-level (4 slots): ceremony command detect evil and good inflict wounds 2nd-level (3 slots): blindness/deafness hold person

spell_list

page_no473

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 473
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