Dragon Turtle
Gargantuan Dragon, (CR 17)Armor Class 21
Hit Points 264 (16d20+96)
Speed 20 ft., swim 40 ft.
24 (+7)
10 (+0)
22 (+6)
14 (+2)
16 (+3)
16 (+3)
Skills
Senses darkvision 120 ft., passive Perception 13
Languages Aquan, Common, Draconic
Challenge Rating 17
Actions
Bite.
Melee Weapon Attack: +13 to hit reach 15 ft. one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature it is grappled (escape DC 21). Until this grapple ends the dragon turtle can't bite a different creature and it has advantage on bite attacks against the grappled creature.
Ram.
Melee Weapon Attack: +13 to hit reach 15 ft. one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects vehicles and constructs.
Tail.
Melee Weapon Attack: +13 to hit reach 15 ft. one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature it makes a DC 21 Strength saving throw. On a failure it is pushed 15 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5-6).
The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw taking 52 (15d6) fire damage on a failed save or half as much on a successful one.
Lightning Storm (1/Day).
Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw taking 35 (10d6) lightning damage on a failure or half damage on a success.
sizeGargantuan
typeDragon
group
alignment
strength_save
dexterity_save6
constitution_save12
intelligence_save8
wisdom_save9
charisma_save
perception
damage_vulnerabilities
damage_resistancescold, fire
damage_immunities
condition_immunities
cr17
reactionsname: Retract,desc: When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded; its Speed is 0; it can't take reactions; it has advantage on saving throws; attacks against it have disadvantage; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn.,name: Tail,desc: When the dragon turtle is hit by an opportunity attack, it makes a tail attack.,name: Claws,desc: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage.
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: The dragon turtle can breathe air and water.,name: Innate Spellcasting,desc: The dragon turtles spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 3/day each: control weather, water breathing, zone of truth
spell_list
page_no181
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 181