Dragon Turtle

Gargantuan Dragon, (CR 17)
Illustration of Dragon Turtle Captivating Caption

Armor Class 21

Hit Points 264 (16d20+96)🎲

Speed 20 ft., swim 40 ft.


STR

24 (+7)

DEX

10 (+0)

CON

22 (+6)

INT

14 (+2)

WIS

16 (+3)

CHR

16 (+3)


Skills

Senses darkvision 120 ft., passive Perception 13

Languages Aquan, Common, Draconic

Challenge Rating 17

Actions

Bite.

Melee Weapon Attack: +13 to hit reach 15 ft. one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature it is grappled (escape DC 21). Until this grapple ends the dragon turtle can't bite a different creature and it has advantage on bite attacks against the grappled creature.

Ram.

Melee Weapon Attack: +13 to hit reach 15 ft. one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects vehicles and constructs.

Tail.

Melee Weapon Attack: +13 to hit reach 15 ft. one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature it makes a DC 21 Strength saving throw. On a failure it is pushed 15 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5-6).

The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw taking 52 (15d6) fire damage on a failed save or half as much on a successful one.

Lightning Storm (1/Day).

Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw taking 35 (10d6) lightning damage on a failure or half damage on a success.


sizeGargantuan

typeDragon

group

alignment

strength_save

dexterity_save6

constitution_save12

intelligence_save8

wisdom_save9

charisma_save

perception

damage_vulnerabilities

damage_resistancescold, fire

damage_immunities

condition_immunities

cr17

reactionsname: Retract,desc: When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded; its Speed is 0; it can't take reactions; it has advantage on saving throws; attacks against it have disadvantage; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn.,name: Tail,desc: When the dragon turtle is hit by an opportunity attack, it makes a tail attack.,name: Claws,desc: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage.

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The dragon turtle can breathe air and water.,name: Innate Spellcasting,desc: The dragon turtles spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 3/day each: control weather, water breathing, zone of truth

spell_list

page_no181

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 181
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