Dragonflesh Golem
Large Construct, unaligned (CR 10)Armor Class 18 natural armor
Hit Points 115 (11d10+55)
Speed 30 ft.
22 (+6)
7 (-2)
20 (+5)
3 (-4)
10 (+0)
1 (-5)
Skills
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but canāt speak
Challenge Rating 10
Actions
Multiattack.
The dragonflesh golem uses Terror Stare. It then makes two attacks: one with its bite and one with its claws.
Bite.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.
Claws.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.
Terror Stare.
The dragonflesh golem chooses a creature that can see its eyes within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatureās saving throw is successful or the effect ends for it, the creature is immune to the golemās Terror Stare for the next 24 hours.
Elemental Breath (Recharge 5-6).
The dragonflesh golem exhales energy in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 21 (6d6) fire damage and 21 (6d6) damage of another type on a failed save, or half as much damage on a successful one. Roll a d4 to determine the additional damage type: 1 is acid, 2 is cold, 3 is lightning, and 4 is poison.
sizeLarge
typeConstruct
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesacid, cold, fire, lightning, poison
damage_immunitiesbludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned
cr10
reactions
legendary_desc
legendary_actions
special_abilitiesname: Immutable Form,desc: The golem is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The golem has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The golemās weapon attacks are magical.
spell_list
page_no180
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 180