Dragonflesh Golem

Large Construct, unaligned (CR 10)

Armor Class 18 natural armor

Hit Points 115 (11d10+55)šŸŽ²

Speed 30 ft.


STR

22 (+6)

DEX

7 (-2)

CON

20 (+5)

INT

3 (-4)

WIS

10 (+0)

CHR

1 (-5)


Skills

Senses darkvision 120 ft., passive Perception 10

Languages understands the languages of its creator but can’t speak

Challenge Rating 10

Actions

Multiattack.

The dragonflesh golem uses Terror Stare. It then makes two attacks: one with its bite and one with its claws.

Bite.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.

Claws.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.

Terror Stare.

The dragonflesh golem chooses a creature that can see its eyes within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the golem’s Terror Stare for the next 24 hours.

Elemental Breath (Recharge 5-6).

The dragonflesh golem exhales energy in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 21 (6d6) fire damage and 21 (6d6) damage of another type on a failed save, or half as much damage on a successful one. Roll a d4 to determine the additional damage type: 1 is acid, 2 is cold, 3 is lightning, and 4 is poison.


sizeLarge

typeConstruct

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesacid, cold, fire, lightning, poison

damage_immunitiesbludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons

condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned

cr10

reactions

legendary_desc

legendary_actions

special_abilitiesname: Immutable Form,desc: The golem is immune to any spell or effect that would alter its form.,name: Magic Resistance,desc: The golem has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The golem’s weapon attacks are magical.

spell_list

page_no180

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 180
Other formats: JSON

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