Dream Squire

Medium Fey, neutral (CR 2)

Armor Class 15 chain shirt

Hit Points 71 (13d8+13)🎲

Speed 30 ft.


STR

15 (+2)

DEX

14 (+2)

CON

12 (+1)

INT

10 (+0)

WIS

10 (+0)

CHR

8 (-1)


Skills athletics 4, perception 2

Senses darkvision 60 ft., passive Perception 12

Languages Common, Umbral

Challenge Rating 2

Actions

Multiattack.

The dream squire makes two melee attacks.

Mace.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) psychic damage.

Light Crossbow.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) psychic damage.


sizeMedium

typeFey

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save2

charisma_save

perception2

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunitiesexhaustion

cr2

reactionsname: For the Master,desc: When the dream squire's master is targeted by an attack or spell, the squire magically teleports to an unoccupied space within 5 feet of the master, and the attack or spell targets the squire instead. If the attack or spell deals damage, the dream squire takes half damage from it. To use this ability, the master and squire must be on the same plane.

legendary_desc

legendary_actions

special_abilitiesname: Bound Devotion,desc: The dream squire has advantage on saving throws against being charmed or frightened. If an effect would cause the squire to take a harmful action against its master, it can immediately repeat the saving throw (if any), ending the effect on a success. The squire has disadvantage on attack rolls or ability checks made against its master.,name: Master's Bond,desc: The dream squire is bound to serve another creature as its master. The squire obeys all the master's commands, and the master can communicate telepathically with the squire as long as they are on the same plane. A dispel evil and good spell's break enchantment option that targets a dream squire forces it to make a Wisdom saving throw. On a failure, the squire's bond with its master is broken, and it returns to its true form (use human guard statistics).

spell_list

page_no134

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document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 134
Other formats: JSON

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