Dretch
Small Fiend (demon), chaotic evil (CR 1/4)Armor Class 11 natural armor
Hit Points 18 (4d6+4)
Speed 20 ft.
11 (+0)
11 (+0)
12 (+1)
5 (-3)
8 (-1)
3 (-4)
Skills
Senses darkvision 60 ft., passive Perception 9
Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge Rating 1/4
Actions
Multiattack.
The dretch makes two attacks: one with its bite and one with its claws.
Bite.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fetid Cloud (1/Day).
A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
sizeSmall
typeFiend
groupDemons
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancescold, fire, lightning
damage_immunitiespoison
condition_immunitiespoisoned
cr0.25
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no270
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 270