Dretch

Small Fiend (demon), chaotic evil (CR 1/4)
Illustration of Dretch Captivating Caption

Armor Class 11 natural armor

Hit Points 18 (4d6+4)🎲

Speed 20 ft.


STR

11 (+0)

DEX

11 (+0)

CON

12 (+1)

INT

5 (-3)

WIS

8 (-1)

CHR

3 (-4)


Skills

Senses darkvision 60 ft., passive Perception 9

Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)

Challenge Rating 1/4

Actions

Multiattack.

The dretch makes two attacks: one with its bite and one with its claws.

Bite.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day).

A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.


sizeSmall

typeFiend

groupDemons

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancescold, fire, lightning

damage_immunitiespoison

condition_immunitiespoisoned

cr0.25

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no270

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

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5e Core Rules, page no. 270
Other formats: JSON

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