Druid

Medium Humanoid, (CR 2)

Armor Class 11

Hit Points 39 (6d8+12)🎲

Speed 30 ft.


STR

10 (+0)

DEX

12 (+1)

CON

14 (+2)

INT

12 (+1)

WIS

14 (+2)

CHR

10 (+0)


Skills

Senses passive Perception 14

Languages Druidic plus any two

Challenge Rating 2

Actions

Shillelagh (True Form Only).

Melee Spell Attack: +4 to hit reach 5 ft one target. Hit: 6 (1d8 + 2) magical bludgeoning damage.

Bite (Medium or Large Beast Form Only).

Melee Weapon Attack: +4 to hit reach 5 ft one target. Hit: 11 (2d8 + 2) piercing damage.

Beast Form.

The druid magically transforms into a Large or smaller beast or back into their true form. While in beast form they retain their game statistics can't cast spells and can't speak. The druids Speed increases by 10 feet and when appropriate to their beast form they gain climb fly or swim speeds of 40 feet. Any equipment the druid is wearing or wielding merges into their new form.

Produce Flame (Cantrip; V, S).

Ranged Spell Attack: +4 to hit range 30 ft one target. Hit: 4 (1d8) fire damage.

Entangle (1st-Level; V, S, Concentration).

Vines erupt in a 20-foot square centered on a spot on the ground within 120 feet. The area is difficult terrain for 1 minute. Each creature in the area when the spell is cast makes a DC 12 Strength saving throw. On a failure it is restrained by vines. A creature restrained in this way can use its action to make a Strength check (DC 12) freeing itself on a success.

Thunderwave (1st-Level; V, S).

Thunder rolls from the druid in a 15-foot cube. Each creature in the area makes a DC 12 Constitution saving throw. On a failure a creature takes 9 (2d8) thunder damage and is pushed 10 feet from the druid. On a success a creature takes half damage and is not pushed.

Some druids live in the wilderness with only the beasts and trees for companions.

Others serve as spiritual leaders for nomads or farmers healing the sick and praying for fortunate weather.


sizeMedium

typeHumanoid

group

alignment

strength_save2

dexterity_save

constitution_save

intelligence_save

wisdom_save4

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Spellcasting,desc: The druid is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4 to hit with spell attacks). They have the following druid spells prepared: Cantrips (at will): druidcraft produce flame shillelagh 1st-level (4 slots): entangle longstrider speak with animals thunderwave 2nd-level (3 slots): animal messenger barkskin

spell_list

page_no473

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 473
Other formats: JSON

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