Druid
Medium Humanoid, (CR 2)Armor Class 11
Hit Points 39 (6d8+12)
Speed 30 ft.
10 (+0)
12 (+1)
14 (+2)
12 (+1)
14 (+2)
10 (+0)
Skills
Senses passive Perception 14
Languages Druidic plus any two
Challenge Rating 2
Actions
Shillelagh (True Form Only).
Melee Spell Attack: +4 to hit reach 5 ft one target. Hit: 6 (1d8 + 2) magical bludgeoning damage.
Bite (Medium or Large Beast Form Only).
Melee Weapon Attack: +4 to hit reach 5 ft one target. Hit: 11 (2d8 + 2) piercing damage.
Beast Form.
The druid magically transforms into a Large or smaller beast or back into their true form. While in beast form they retain their game statistics can't cast spells and can't speak. The druids Speed increases by 10 feet and when appropriate to their beast form they gain climb fly or swim speeds of 40 feet. Any equipment the druid is wearing or wielding merges into their new form.
Produce Flame (Cantrip; V, S).
Ranged Spell Attack: +4 to hit range 30 ft one target. Hit: 4 (1d8) fire damage.
Entangle (1st-Level; V, S, Concentration).
Vines erupt in a 20-foot square centered on a spot on the ground within 120 feet. The area is difficult terrain for 1 minute. Each creature in the area when the spell is cast makes a DC 12 Strength saving throw. On a failure it is restrained by vines. A creature restrained in this way can use its action to make a Strength check (DC 12) freeing itself on a success.
Thunderwave (1st-Level; V, S).
Thunder rolls from the druid in a 15-foot cube. Each creature in the area makes a DC 12 Constitution saving throw. On a failure a creature takes 9 (2d8) thunder damage and is pushed 10 feet from the druid. On a success a creature takes half damage and is not pushed.
Some druids live in the wilderness with only the beasts and trees for companions.
Others serve as spiritual leaders for nomads or farmers healing the sick and praying for fortunate weather.
sizeMedium
typeHumanoid
group
alignment
strength_save2
dexterity_save
constitution_save
intelligence_save
wisdom_save4
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Spellcasting,desc: The druid is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4 to hit with spell attacks). They have the following druid spells prepared: Cantrips (at will): druidcraft produce flame shillelagh 1st-level (4 slots): entangle longstrider speak with animals thunderwave 2nd-level (3 slots): animal messenger barkskin
spell_list
page_no473
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 473