Dust Mephit
Small Elemental, (CR 1/2)Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft., fly 30 ft.
6 (-2)
14 (+2)
10 (+0)
8 (-1)
10 (+0)
10 (+0)
Skills
Senses darkvision 60 ft., passive Perception 12
Languages Auran, Terran
Challenge Rating 1/2
Actions
Claws.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (1/Day).
The mephit exhales a 15-foot cone of dust. Each creature in the area makes a DC 10 Constitution saving throw. On a failure the creature is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success.
Sleep Sand (1/Day).
The closest creature within 60 feet with 20 hit points or fewer falls asleep for 1 minute. It awakens early if it takes damage or a creature uses an action to shake it awake. Constructs and undead are immune to this effect.
sizeSmall
typeElemental
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiesfire
damage_resistances
damage_immunitiespoison
condition_immunitiespoisoned
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Death Burst,desc: When the mephit dies, it explodes into dust. Each creature within 5 feet makes a DC 10 Constitution saving throw. On a failure, the creature is blinded until the end of its next turn.,name: False Appearance,desc: While motionless, the mephit is indistinguishable from a pile of dirt.,name: Elemental Nature,desc: A mephit doesnt require air, sustenance, or sleep.
spell_list
page_no325
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 325