Dwarven Ringmage

Medium Humanoid (dwarf), any (CR 7)

Armor Class 16 breastplate

Hit Points 82 (15d8+15)🎲

Speed 30 ft.


STR

10 (+0)

DEX

14 (+2)

CON

13 (+1)

INT

18 (+4)

WIS

12 (+1)

CHR

9 (-1)


Skills arcana 7, history 7

Senses darkvision 60 ft., passive Perception 11

Languages Common, Dwarvish

Challenge Rating 7

Actions

Multiattack.

The dwarven ringmage makes two melee attacks.

Ring-Staff.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.


sizeMedium

typeHumanoid

group

alignmentany

strength_save

dexterity_save

constitution_save4

intelligence_save7

wisdom_save4

charisma_save

perception

damage_vulnerabilities

damage_resistancespoison

damage_immunities

condition_immunities

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Dwarven Resistance,desc: The dwarven ringmage has advantage on saving throws against poison.,name: Ring Magic,desc: The dwarven ringmage can imbue a nonmagical ring with a spell that has a range of self or touch. Doing so expends components as if the dwarven ringmage had cast the spell normally and uses a spell slot one level higher than the spell normally requires. When the wearer of the ring activates the ring as an action, the spell is cast as if the dwarven ringmage had cast the spell. The dwarven ringmage does not regain the spell slot until the ring is discharged or the dwarven ringmage chooses to dismiss the spell.,name: Ring-Staff Focus,desc: The dwarven ringmage can use his ring-staff as a focus for spells that require rings as a focus or component, or for his Ring Magic ability. If used as a focus for Ring Magic, the spell does not require a spell slot one level higher than the spell normally requires. Once per day, the dwarven ringmage can imbue a spell of 4th level or lower into his ring-staff by expending a spell slot equal to the spell being imbued.,name: Spellcasting,desc: the mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following wizard spells prepared: cantrips (at will): fire bolt, mage hand, shocking grasp, true strike 1st level (4 slots): expeditious retreat, magic missile, shield, thunderwave 2nd level (3 slots): misty step, web 3rd level (3 slots): counterspell, fireball, fly 4th level (3 slots): greater invisibility, ice storm 5th level (1 slot): cone of cold

spell_list

page_no420

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document__titleTome of Beasts

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Tome of Beasts, page no. 420
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