Echo
Medium Fiend (demon), chaotic evil (CR 6)Armor Class 15
Hit Points 102 (12d8+48)
Speed 30 ft., fly 20 ft.
20 (+5)
20 (+5)
18 (+4)
14 (+2)
18 (+4)
16 (+3)
Skills persuasion 6, stealth 8
Senses darkvision 60 ft., passive Perception 14
Languages Abyssal, Celestial
Challenge Rating 6
Actions
Iron Claws.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage and if the creature is wearing metal armor, it must make a successful DC 15 Constitution saving throw or be deafened until the end of its next turn.
Everywhere at Once (Recharge 5-6).
The echo demon teleports up to 60 feet to an unoccupied space. Immediately after teleporting, it can make an iron claws attack with advantage as a bonus action.
Echoes of the Abyss (1/Day).
The echo demon summons horrible wails from the deep crevasses of the Abyss. Creatures within 60 feet who can hear the wails must succeed on a DC 15 Wisdom saving throw or be stunned until the start of the echo demon's next turn. An affected creature continues hearing the troubling echoes of these cries until it finishes a long rest, and it has disadvantage on Intelligence checks until then.
sizeMedium
typeFiend
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancescold, fire, lightning
damage_immunitiespoison
condition_immunitiespoisoned
cr6
reactions
legendary_desc
legendary_actions
special_abilitiesname: Aura of Cacophony,desc: The demon's presence is extremely distracting. Each creature within 100 feet of the echo demon and that can hear it has disadvantage on concentration checks.
spell_list
page_no84
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 84