Edjet Initiate
Medium Humanoid (dragonborn), lawful neutral (CR 1/4)Armor Class 12 padded armor
Hit Points 19 (3d8+6)
Speed 30 ft.
14 (+2)
12 (+1)
14 (+2)
10 (+0)
10 (+0)
10 (+0)
Skills athletics 4
Senses passive Perception 10
Languages Common, Draconic
Challenge Rating 1/4
Actions
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow.
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
sizeMedium
typeHumanoid
group
alignmentlawful neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesfire
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Overeager Trainee,desc: If the edjet initiate starts its turn within 5 feet of another dragonborn, it has advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it also have advantage until the start of its next turn.,name: Show Mettle,desc: While it can see a superior officer, the edjet initiate has advantage on saving throws against being frightened.
spell_list
page_no131
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 131