Egret Harpy
Medium Monstrosity, neutral (CR 2)Armor Class 12
Hit Points 75 (10d8+30)
Speed 30 ft., fly 60 ft.
16 (+3)
14 (+2)
17 (+3)
11 (+0)
14 (+2)
15 (+2)
Skills acrobatics 4, nature 2
Senses passive Perception 12
Languages Common, Sylvan
Challenge Rating 2
Actions
Multiattack.
The egret harpy makes two attacks: one with its spear and one with its talons.
Spear.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Talons.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Wing Buffet (Recharge 5-6).
The egret harpy beats its wings rapidly. Each Medium or smaller creature within 5 feet of the harpy must make a DC 13 Strength saving throw. On a failure, a creature takes 10 (3d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isnât knocked prone.
Guiding Song.
The egret harpy sings a magical melody. Each humanoid and giant of the harpyâs choice within 300 feet of the harpy has advantage on Wisdom (Survival) checks to navigate marshes, and difficult terrain composed of mud, standing water, or other features of a marsh doesnât cost it extra movement. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
The harpy can use an action to end the song and cast mass suggestion. Each creature that can hear the harpyâs song must succeed on a DC 12 Wisdom saving throw or be affected by the spell for 8 hours. If the harpy chooses to end the song this way, it canât use Guiding Song again until it finishes a long rest.
sizeMedium
typeMonstrosity
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Innate Spellcasting (3/Day),desc: The egret harpy can innately cast suggestion, requiring no material components. Its innate spellcasting ability is Charisma.
spell_list
page_no122
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 122