Elephant

Huge Beast, unaligned (CR 4)

Armor Class 12 natural armor

Hit Points 76 (8d12+24)🎲

Speed 40 ft.


STR

22 (+6)

DEX

9 (-1)

CON

17 (+3)

INT

3 (-4)

WIS

11 (+0)

CHR

6 (-2)


Skills

Senses passive Perception 10

Challenge Rating 4

Actions

Gore.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp.

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.


sizeHuge

typeBeast

groupMiscellaneous Creatures

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Trampling Charge,desc: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

spell_list

page_no371

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

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5e Core Rules, page no. 371
Other formats: JSON

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