Elophar

Large Undead, chaotic evil (CR 4)

Armor Class 8

Hit Points 126 (12d10+60)🎲

Speed 30 ft.


STR

19 (+4)

DEX

6 (-2)

CON

20 (+5)

INT

16 (+3)

WIS

3 (-4)

CHR

10 (+0)


Skills

Senses darkvision 60 ft., passive Perception 6

Languages Common, Giant, Infernal

Challenge Rating 4

Actions

Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.


sizeLarge

typeUndead

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save7

intelligence_save

wisdom_save-2

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiespoisoned

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Ectoplasmic Spray,desc: When the elophar takes damage other than acid damage, corrosive ectoplasm bursts from its distended stomach. The elophar takes 7 (2d6) acid damage and all creatures within 10 feet of it must make a DC 13 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.,name: Possessed by Ancestors,desc: The chaos of combat causes an elophar to swap between personalities at the start of each of its turns. To determine which spirit is in control, roll on the table below (it is possible for one spirit to remain in control for multiple rounds if it is rolled multiple rounds in a row): | 1d6 | Spirit | |-----|--------| | 1 | Cautious: creates space between itself and its enemies and casts spells. | | 2 | Fickle: attacks a creature it didn't last round. | | 3 | Terrified: uses the Disengage action to run as far away from enemies as possible. | | 4 | Bloodthirsty: attacks the nearest creature. | | 5 | Hateful: only attacks the last creature it damaged. | | 6 | Courageous: makes melee attacks against the most threatening enemy. |,name: Runic Spellcasting,desc: The runes etched on the elophar's rotting skin allow it to cast spells. The elophar's runic spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The elophar can innately cast the following spells, requiring no material components: At will: acid splash, chill touch, poison spray 3/day: grease, thunderwave 1/day: enlarge/reduce

spell_list

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Creature Codex, page no. 149
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