Erinyes

Medium Fiend, (CR 12)
Illustration of Erinyes Captivating Caption

Armor Class 18

Hit Points 161 (19d8+76)🎲

Speed 30 ft., fly 60 ft.


STR

18 (+4)

DEX

18 (+4)

CON

18 (+4)

INT

14 (+2)

WIS

16 (+3)

CHR

18 (+4)


Skills

Senses truesight 120 ft., passive Perception 17

Languages Infernal, telepathy 120 ft.

Challenge Rating 12

Actions

Multiattack.

The erinyes makes three attacks.

Longsword.

Melee Weapon Attack: +8 to hit reach 5 ft. one target. Hit: 8 (1d8 + 4) slashing damage plus 14 (4d6) poison damage.

Longbow.

Ranged Weapon Attack: +8 to hit range 150/600 ft. one target. Hit: 8 (1d8 + 4) piercing damage plus 14 (4d6) poison damage and the target makes a DC 14 Constitution saving throw. On a failure it is poisoned for 24 hours or until the poison is removed by lesser restoration or similar magic.

Lasso.

Melee Weapon Attack: +8 to hit reach 15 ft. one target. Hit: The target is entangled by the lasso. While entangled it can't move more than 15 feet away from the erinyes. The entanglement ends if the erinyes releases the lasso or becomes incapacitated or if the lasso is destroyed. The lasso is an object with AC 12 and 20 HP and is immune to piercing poison psychic and thunder damage. The entanglement also ends if the target or a creature within 5 feet of it uses an action to succeed on a DC 16 Athletics or Acrobatics check to remove the lasso. The erinyes can't make a lasso attack while a creature is entangled.


sizeMedium

typeFiend

group

alignment

strength_save

dexterity_save8

constitution_save8

intelligence_save

wisdom_save7

charisma_save8

perception

damage_vulnerabilities

damage_resistancescold; damage from nonmagical, non-silvered weapons

damage_immunitiesfire, poison

condition_immunitiespoisoned

cr12

reactionsname: Parry,desc: If the erinyes is wielding a longsword and can see its attacker, it adds 4 to its AC against one melee attack that would hit it.

legendary_desc

legendary_actions

special_abilitiesname: Lawful Evil,desc: The erinyes radiates a Lawful and Evil aura.,name: Magic Resistance,desc: The erinyes has advantage on saving throws against spells and magical effects.

spell_list

page_no82

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 82
Other formats: JSON

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