Felid Dragon
Huge Dragon, neutral (CR 19)Armor Class 18
Hit Points 275 (22d12+132)
Speed 40 ft., fly 80 ft.
18 (+4)
26 (+8)
23 (+6)
16 (+3)
17 (+3)
19 (+4)
Skills acrobatics 14, perception 9, stealth 16
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 13
Languages Common, Draconic
Challenge Rating 19
Actions
Multiattack.
The felid dragon can use its Deafening Roar. It then makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw.
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage, and, if the target is a creature other than an undead or a construct, it must succeed on a DC 20 Constitution saving throw or take 2 (1d4) slashing damage at the start of each of its turns as a piece of the claw breaks off in the wound. Each time the dragon hits the target with this attack, the damage dealt by the wound each round increases by 3 (1d6). Any creature can take an action to remove the claw with a successful DC 16 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing.
Deafening Roar.
Each creature within 60 feet of the dragon and that can hear it must succeed on a DC 18 Constitution saving throw or be deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creatureâs saving throw is successful or the effect ends for it, the creature is immune to the dragonâs Deafening Roar for the next 24 hours.
Sickening Bile (Recharge 5-6).
The dragon coughs up partially digested food and slimy bile in a 90-foot cone. Each creature in that area must make a DC 20 Constitution saving throw. On a failure, a creature takes 70 (20d6) poison damage and is coated in bile. On a success, a creature takes half the damage and isnât coated in bile. While coated in bile, a creature is poisoned. A creature, including the target coated in bile, can use its action to remove the bile, ending the poisoned condition.
sizeHuge
typeDragon
group
alignmentneutral
strength_save10
dexterity_save
constitution_save12
intelligence_save
wisdom_save9
charisma_save10
perception9
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiespoisoned, prone
cr19
reactions
legendary_desc
legendary_actions
special_abilitiesname: Flyby,desc: The felid dragon doesnât provoke opportunity attacks when it flies out of an enemyâs reach.,name: Keen Smell,desc: The felid dragon has advantage on Wisdom (Perception) checks that rely on smell.,name: Magic Resistance,desc: The felid dragon has advantage on saving throws against spells and other magical effects.,name: Pounce,desc: If the felid dragon moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the felid dragon can make one bite attack against it as a bonus action.
spell_list
page_no143
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 143