Felid Dragon

Huge Dragon, neutral (CR 19)

Armor Class 18

Hit Points 275 (22d12+132)🎲

Speed 40 ft., fly 80 ft.


STR

18 (+4)

DEX

26 (+8)

CON

23 (+6)

INT

16 (+3)

WIS

17 (+3)

CHR

19 (+4)


Skills acrobatics 14, perception 9, stealth 16

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 13

Languages Common, Draconic

Challenge Rating 19

Actions

Multiattack.

The felid dragon can use its Deafening Roar. It then makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claw.

Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage, and, if the target is a creature other than an undead or a construct, it must succeed on a DC 20 Constitution saving throw or take 2 (1d4) slashing damage at the start of each of its turns as a piece of the claw breaks off in the wound. Each time the dragon hits the target with this attack, the damage dealt by the wound each round increases by 3 (1d6). Any creature can take an action to remove the claw with a successful DC 16 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing.

Deafening Roar.

Each creature within 60 feet of the dragon and that can hear it must succeed on a DC 18 Constitution saving throw or be deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Deafening Roar for the next 24 hours.

Sickening Bile (Recharge 5-6).

The dragon coughs up partially digested food and slimy bile in a 90-foot cone. Each creature in that area must make a DC 20 Constitution saving throw. On a failure, a creature takes 70 (20d6) poison damage and is coated in bile. On a success, a creature takes half the damage and isn’t coated in bile. While coated in bile, a creature is poisoned. A creature, including the target coated in bile, can use its action to remove the bile, ending the poisoned condition.


sizeHuge

typeDragon

group

alignmentneutral

strength_save10

dexterity_save

constitution_save12

intelligence_save

wisdom_save9

charisma_save10

perception9

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiespoisoned, prone

cr19

reactions

legendary_desc

legendary_actions

special_abilitiesname: Flyby,desc: The felid dragon doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.,name: Keen Smell,desc: The felid dragon has advantage on Wisdom (Perception) checks that rely on smell.,name: Magic Resistance,desc: The felid dragon has advantage on saving throws against spells and other magical effects.,name: Pounce,desc: If the felid dragon moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the felid dragon can make one bite attack against it as a bonus action.

spell_list

page_no143

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 143
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