Feyward Tree
Huge Construct, unaligned (CR 8)Armor Class 17 natural armor
Hit Points 94 (9d12+36)
Speed 20 ft.
26 (+8)
10 (+0)
18 (+4)
2 (-4)
11 (+0)
6 (-2)
Skills perception 3
Senses darkvision 60 ft., passive Perception 13
Languages -
Challenge Rating 8
Actions
Multiattack.
The tree makes two razor-leafed branch attacks, and may use a bonus action to make a razor-leafed branch attack against any creature standing next to it.
Razor-Leafed Branch.
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) slashing damage.
Flaying Leaves (Recharge 5-6).
The tree can launch a barrage of razor-sharp cold iron leaves from its branches in a 20-foot-radius burst. All creatures caught within this area must make a successful DC 16 Dexterity saving throw or take 21 (6d6) slashing damage, or half as much damage on a successful one.
sizeHuge
typeConstruct
group
alignmentunaligned
strength_save
dexterity_save
constitution_save7
intelligence_save
wisdom_save3
charisma_save1
perception3
damage_vulnerabilities
damage_resistances
damage_immunitiespoison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned
cr8
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Resistance,desc: A feyward tree has advantage on saving throws against spells and other magical effects.,name: Contractibility and Conductivity,desc: certain spells and effects function differently against feyward trees: a magical attack that deals cold damage slows a feyward tree (as the slow spell) for 3 rounds. a magical attack that deals lightning damage breaks any slow effect on the feyward tree and heals 1 hit point for each 3 damage the attack would otherwise deal. If the amount of healing would cause the tree to exceed its full normal hp, it gains any excess as temporary hp. The tree gets no saving throw against lightning effects.,name: Immutable Form,desc: The feyward tree is immune to any spell or effect that would alter its form.,name: Magic Weapons,desc: The feyward tree's weapon attacks are magical.,name: Warden's Reach,desc: Creatures within 15 feet of a feyward tree provoke opportunity attacks even if they take the Disengage action before leaving its reach.
spell_list
page_no200
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 200