Fierstjerren

Medium Undead, neutral evil (CR 5)

Armor Class 14 studded leather

Hit Points 105 (14d8+42)🎲

Speed 30 ft.


STR

16 (+3)

DEX

15 (+2)

CON

16 (+3)

INT

14 (+2)

WIS

11 (+0)

CHR

12 (+1)


Skills perception 3

Senses passive Perception 13

Languages Common

Challenge Rating 5

Actions

Multiattack.

The fierstjerren makes two sword attacks.

Sword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Terrifying Glare.

The fierstjerren targets one creature it can see within 30 feet of it. If the creature can see the fierstjerren, it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of the fierstjerren's next turn.

Thrall Enslavement.

The fierstjerren targets one humanoid it can see within 30 feet of it that has a CR up to 1/2. The humanoid must succeed on a DC 15 Wisdom saving throw or be magically charmed by the fierstjerren. The fierstjerren can telepathically communicate with any creature it has charmed. The charmed target can't take reactions and obeys the fierstjerren's verbal and telepathic commands. A fierstjerren can have up to twelve charmed thralls at one time. A charmed thrall loses the memories of its previous life and devotes itself to the fierstjerren and the cult. The charm lasts for 24 hours or until the fierstjerren is destroyed, is more than 300 feet from the charmed target, or takes a bonus action to end the effect. The fierstjerren can attempt to reassert control over all of its thralls by using this action. Each thrall can repeat the saving throw when the fierstjerren uses this action to reassert control.


sizeMedium

typeUndead

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunitiesnecrotic, poison

condition_immunitiescharmed, exhaustion, frightened, paralyzed, poisoned, unconscious

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Apotheosis,desc: When the fierstjerren has 80 hp or fewer, the spirit within it tears free and tendrils of necrotic energy erupt from its skin. When it hits with any weapon, the weapon deals an extra 4 (1d8) necrotic damage. When it has 60 hp or fewer, its weapon attacks instead deal an extra 9 (2d8) necrotic damage. When it has 40 hp or fewer, its weapon attacks instead deal an extra 13 (3d8) necrotic damage.,name: Thrall Watch,desc: A fierstjerren with thralls can't be surprised and attacks from hiding don't gain advantage against it.

spell_list

page_no157

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 157
Other formats: JSON

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