Fire-Infused Water Elemental
Huge Elemental, neutral (CR 7)Armor Class 14 natural armor
Hit Points 138 (12d12+60)
Speed 30 ft., swim 90 ft.
20 (+5)
14 (+2)
20 (+5)
5 (-3)
10 (+0)
8 (-1)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Aquan
Challenge Rating 7
Actions
Multiattack.
The elemental makes two slam attacks.
Slam.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage.
Scald (Recharge 6).
A fire-infused water elemental sprays a 30-foot cone of superheated water. Each creature in the area must make a DC 12 Dexterity saving throw. On a failure, a creature takes 21 (6d6) fire damage and is knocked prone. On a success, a creature takes half as much damage and isnāt knocked prone.
sizeHuge
typeElemental
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesacid, cold, fire; bludgeoning, piercing, slashing from nonmagical attacks
damage_immunitiespoison
condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Water Form,desc: The elemental can enter a hostile creatureās space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
spell_list
page_no216
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 216