Fire-Infused Water Elemental

Huge Elemental, neutral (CR 7)

Armor Class 14 natural armor

Hit Points 138 (12d12+60)šŸŽ²

Speed 30 ft., swim 90 ft.


STR

20 (+5)

DEX

14 (+2)

CON

20 (+5)

INT

5 (-3)

WIS

10 (+0)

CHR

8 (-1)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Aquan

Challenge Rating 7

Actions

Multiattack.

The elemental makes two slam attacks.

Slam.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage.

Scald (Recharge 6).

A fire-infused water elemental sprays a 30-foot cone of superheated water. Each creature in the area must make a DC 12 Dexterity saving throw. On a failure, a creature takes 21 (6d6) fire damage and is knocked prone. On a success, a creature takes half as much damage and isnā€™t knocked prone.


sizeHuge

typeElemental

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesacid, cold, fire; bludgeoning, piercing, slashing from nonmagical attacks

damage_immunitiespoison

condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Water Form,desc: The elemental can enter a hostile creatureā€™s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

spell_list

page_no216

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 216
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