Flithidir

Small Fey (shapechanger), chaotic neutral (CR 1)

Armor Class 13

Hit Points 27 (6d6+6)šŸŽ²

Speed 30 ft., fly 60 ft.


STR

10 (+0)

DEX

16 (+3)

CON

12 (+1)

INT

12 (+1)

WIS

13 (+1)

CHR

15 (+2)


Skills acrobatics 5, perception 3, performance 6

Senses darkvision 60 ft., passive Perception 13

Languages Auran, Common, Sylvan

Challenge Rating 1

Actions

Multiattack.

The flithidir makes two melee attacks.

Dagger (Humanoid or Fey Form Only).

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Beak (Bird Form Only).

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


sizeSmall

typeFey

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr1

reactionsname: Mocking Retort,desc: When a creature the flithidir can see misses it with an attack, the flithidir can cast vicious mockery at the attacker.

legendary_desc

legendary_actions

special_abilitiesname: Cacophony,desc: If three or more flithidirs are within 15 feet of each other, they can use their reactions to start a cacophony. Each creature that starts its turn within 30 feet of one of the flithidirs and that can hear the cacophony must succeed on a DC 10 Constitution saving throw or have disadvantage on its next attack roll or ability check. The DC increases by 1 for each flithidir participating in the cacophony to a maximum of DC 16. To join or maintain an existing cacophony, a flithidir must use its bonus action on its turn and end its turn within 15 feet of another flithidir participating in the cacophony. The cacophony ends when less than three flithidir maintain it. A flithidir can still speak and cast spells with verbal components while participating in a cacophony.,name: Shapechanger,desc: The flithidir can use its action to polymorph into a Small humanoid, into a Small or smaller bird, or back into its true fey form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isnā€™t transformed. No matter the form, it always has bright or multicolored hair, fur, scales, or feathers. It reverts to its true form if it dies.,name: Innate Spellcasting,desc: The flithidirā€™s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components. At will: minor illusion (auditory only), vicious mockery 1/day each: charm person, enthrall

spell_list

page_no154

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

Find the complete stats on: Open5e

Tome of Beasts 2, page no. 154
Other formats: JSON

ā† Fleshspurned Flumph ā†’