Foxin

Small Fey, neutral (CR 1/2)

Armor Class 14 natural armor

Hit Points 16 (3d6+6)🎲

Speed 40 ft.


STR

14 (+2)

DEX

16 (+3)

CON

14 (+2)

INT

10 (+0)

WIS

14 (+2)

CHR

16 (+3)


Skills perception 4

Senses darkvision 60 ft., passive Perception 14

Languages understands Common and Sylvan but can't speak

Challenge Rating 1/2

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Strength saving throw or be knocked prone.

Illusory Calm.

The foxin targets any number of non-foxin creatures within 30 feet. Each creature in that area must succeed on a DC 13 Wisdom saving throw or be treated as charmed against all enemies and dangers for 1 minute. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the foxin's Illusory Calm for the next 24 hours. A creature has advantage on the saving throw if it suffers any harm while charmed.


sizeSmall

typeFey

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception4

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunitiescharmed

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Keen Senses,desc: The foxin has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.,name: Neutral Presence,desc: A foxin naturally emits an air of total belonging. It doesn't go unnoticed, but other creatures always behave as though the foxin's presence is normal and unobtrusive.

spell_list

page_no163

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 163
Other formats: JSON

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