Foxin
Small Fey, neutral (CR 1/2)Armor Class 14 natural armor
Hit Points 16 (3d6+6)
Speed 40 ft.
14 (+2)
16 (+3)
14 (+2)
10 (+0)
14 (+2)
16 (+3)
Skills perception 4
Senses darkvision 60 ft., passive Perception 14
Languages understands Common and Sylvan but can't speak
Challenge Rating 1/2
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Strength saving throw or be knocked prone.
Illusory Calm.
The foxin targets any number of non-foxin creatures within 30 feet. Each creature in that area must succeed on a DC 13 Wisdom saving throw or be treated as charmed against all enemies and dangers for 1 minute. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the foxin's Illusory Calm for the next 24 hours. A creature has advantage on the saving throw if it suffers any harm while charmed.
sizeSmall
typeFey
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception4
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunitiescharmed
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Keen Senses,desc: The foxin has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.,name: Neutral Presence,desc: A foxin naturally emits an air of total belonging. It doesn't go unnoticed, but other creatures always behave as though the foxin's presence is normal and unobtrusive.
spell_list
page_no163
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 163