Fulminar

Large Elemental, neutral (CR 9)

Armor Class 15

Hit Points 112 (15d10+30)🎲

Speed fly 90 ft., hover true ft.


STR

10 (+0)

DEX

20 (+5)

CON

14 (+2)

INT

8 (-1)

WIS

17 (+3)

CHR

10 (+0)


Skills perception 7, stealth 9

Senses darkvision 120 ft., passive Perception 17

Languages Auran

Challenge Rating 9

Actions

Multiattack.

The fulminar makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage and 7 (2d6) lightning damage and the target can't take reactions until the end of the fulminar's next turn.

Claw.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 7 (2d6) lightning damage.

Lightning Shackles (Recharge 5-6).

The fulminar magically creates three sets of shackles of lightning, each of which can strike a creature the fulminar can see within 60 feet of it. A target must make a DC 16 Dexterity saving throw. On a failure, the target takes 18 (4d8) lightning damage and is restrained for 1 minute. On a success, the target takes half the damage but isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


sizeLarge

typeElemental

group

alignmentneutral

strength_save

dexterity_save9

constitution_save

intelligence_save

wisdom_save

charisma_save4

perception7

damage_vulnerabilities

damage_resistanceslightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiespoison

condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

cr9

reactions

legendary_desc

legendary_actions

special_abilitiesname: Flyby,desc: The fulminar doesn't provoke an opportunity attack when it flies out of an enemy's reach.,name: Essence of Lightning,desc: Bolts of lightning course around the fulminar's body, shedding bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The fulminar can alter the radius as a bonus action.,name: Lightning Form,desc: The fulminar can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the fulminar or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage.

spell_list

page_no165

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 165
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