Ghast

Medium Undead, chaotic evil (CR 2)
Illustration of Ghast Captivating Caption

Armor Class 13

Hit Points 36 (8d8)🎲

Speed 30 ft.


STR

16 (+3)

DEX

17 (+3)

CON

10 (+0)

INT

11 (+0)

WIS

10 (+0)

CHR

8 (-1)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge Rating 2

Actions

Bite.

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


sizeMedium

typeUndead

groupGhouls

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesnecrotic

damage_immunitiespoison

condition_immunitiescharmed, exhaustion, poisoned

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Stench,desc: Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.,name: Turn Defiance,desc: The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

spell_list

page_no311

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 311
Other formats: JSON

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