Ghast
Medium Undead, chaotic evil (CR 2)Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
16 (+3)
17 (+3)
10 (+0)
11 (+0)
10 (+0)
8 (-1)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge Rating 2
Actions
Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Claws.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeMedium
typeUndead
groupGhouls
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesnecrotic
damage_immunitiespoison
condition_immunitiescharmed, exhaustion, poisoned
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Stench,desc: Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.,name: Turn Defiance,desc: The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
spell_list
page_no311
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 311