Ghast
Medium Undead, (CR 2)Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
16 (+3)
16 (+3)
10 (+0)
10 (+0)
10 (+0)
8 (-1)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge Rating 2
Actions
Paralyzing Claw.
Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 7 (1d8 + 3) slashing damage. If the target is a living creature it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.
Bite.
Melee Weapon Attack: +5 to hit reach 5 ft. one incapacitated creature. Hit: 8 (1d10 + 3) piercing damage.
sizeMedium
typeUndead
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesnecrotic
damage_immunitiespoison
condition_immunitiescharmed, fatigue, paralyzed, poisoned
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Stench,desc: A creature that starts its turn within 5 feet of the ghast makes a DC 10 Constitution saving throw. On a failure, it is poisoned until the start of its next turn. On a success, it is immune to any ghasts Stench for 24 hours.,name: Turning Defiance,desc: The ghast and any ghouls within 30 feet make saving throws against being turned with advantage.,name: Undead Nature,desc: Ghouls and ghasts dont require air, sustenance, or sleep.
spell_list
page_no230
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 230