Ghast

Medium Undead, (CR 2)
Illustration of Ghast Captivating Caption

Armor Class 13

Hit Points 36 (8d8)🎲

Speed 30 ft.


STR

16 (+3)

DEX

16 (+3)

CON

10 (+0)

INT

10 (+0)

WIS

10 (+0)

CHR

8 (-1)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge Rating 2

Actions

Paralyzing Claw.

Melee Weapon Attack: +5 to hit reach 5 ft. one target. Hit: 7 (1d8 + 3) slashing damage. If the target is a living creature it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.

Bite.

Melee Weapon Attack: +5 to hit reach 5 ft. one incapacitated creature. Hit: 8 (1d10 + 3) piercing damage.


sizeMedium

typeUndead

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesnecrotic

damage_immunitiespoison

condition_immunitiescharmed, fatigue, paralyzed, poisoned

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Stench,desc: A creature that starts its turn within 5 feet of the ghast makes a DC 10 Constitution saving throw. On a failure, it is poisoned until the start of its next turn. On a success, it is immune to any ghasts Stench for 24 hours.,name: Turning Defiance,desc: The ghast and any ghouls within 30 feet make saving throws against being turned with advantage.,name: Undead Nature,desc: Ghouls and ghasts dont require air, sustenance, or sleep.

spell_list

page_no230

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 230
Other formats: JSON

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