Ghoul
Medium Undead, chaotic evil (CR 1)Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
13 (+1)
15 (+2)
10 (+0)
7 (-2)
10 (+0)
6 (-2)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge Rating 1
Actions
Bite.
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeMedium
typeUndead
groupGhouls
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiescharmed, exhaustion, poisoned
cr1
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no312
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 312