Ghoul

Medium Undead, chaotic evil (CR 1)
Illustration of Ghoul Captivating Caption

Armor Class 12

Hit Points 22 (5d8)🎲

Speed 30 ft.


STR

13 (+1)

DEX

15 (+2)

CON

10 (+0)

INT

7 (-2)

WIS

10 (+0)

CHR

6 (-2)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge Rating 1

Actions

Bite.

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


sizeMedium

typeUndead

groupGhouls

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiescharmed, exhaustion, poisoned

cr1

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no312

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 312
Other formats: JSON

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