Ghoul, Imperial

Medium Undead, lawful evil (CR 4)

Armor Class 16 breastplate

Hit Points 93 (17d8+17)🎲

Speed 30 ft., burrow 15 ft.


STR

16 (+3)

DEX

14 (+2)

CON

12 (+1)

INT

13 (+1)

WIS

14 (+2)

CHR

14 (+2)


Skills

Senses darkvision 60 ft., passive Perception 12

Languages Common, Darakhul, Undercommon

Challenge Rating 4

Actions

Multiattack.

The imperial ghoul makes one bite attack and one claws attack.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever.

Claws.

Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Light Crossbow.

Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 8 (1d8 + 2) piercing damage.


sizeMedium

typeUndead

group

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiescharmed, exhaustion, poisoned

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Turning Defiance,desc: The imperial ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

spell_list

page_no220

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 220
Other formats: JSON

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