Ghoul, Imperial
Medium Undead, lawful evil (CR 4)Armor Class 16 breastplate
Hit Points 93 (17d8+17)
Speed 30 ft., burrow 15 ft.
16 (+3)
14 (+2)
12 (+1)
13 (+1)
14 (+2)
14 (+2)
Skills
Senses darkvision 60 ft., passive Perception 12
Languages Common, Darakhul, Undercommon
Challenge Rating 4
Actions
Multiattack.
The imperial ghoul makes one bite attack and one claws attack.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever.
Claws.
Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Light Crossbow.
Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 8 (1d8 + 2) piercing damage.
sizeMedium
typeUndead
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiescharmed, exhaustion, poisoned
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Turning Defiance,desc: The imperial ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
spell_list
page_no220
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 220