Giant Albino Bat

Huge Monstrosity, neutral evil (CR 3)

Armor Class 15 natural armor

Hit Points 76 (9d12+18)🎲

Speed 10 ft., fly 80 ft.


STR

19 (+4)

DEX

16 (+3)

CON

15 (+2)

INT

7 (-2)

WIS

14 (+2)

CHR

6 (-2)


Skills

Senses blindsight 60 ft., passive Perception 11

Languages Abyssal, understands Common but can't speak it

Challenge Rating 3

Actions

Multiattack.

The bat makes two attacks: one with its bite and one with its claws.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.


sizeHuge

typeMonstrosity

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Echolocation,desc: The bat can't use its blindsight while deafened.,name: Keen Hearing,desc: The bat has advantage on Wisdom (Perception) checks that rely on hearing.

spell_list

page_no50

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 50
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