Giant Albino Bat
Huge Monstrosity, neutral evil (CR 3)Armor Class 15 natural armor
Hit Points 76 (9d12+18)
Speed 10 ft., fly 80 ft.
19 (+4)
16 (+3)
15 (+2)
7 (-2)
14 (+2)
6 (-2)
Skills
Senses blindsight 60 ft., passive Perception 11
Languages Abyssal, understands Common but can't speak it
Challenge Rating 3
Actions
Multiattack.
The bat makes two attacks: one with its bite and one with its claws.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.
sizeHuge
typeMonstrosity
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Echolocation,desc: The bat can't use its blindsight while deafened.,name: Keen Hearing,desc: The bat has advantage on Wisdom (Perception) checks that rely on hearing.
spell_list
page_no50
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 50