Giant Armadillo
Small Beast, unaligned (CR 1/4)Armor Class 12 natural armor
Hit Points 10 (3d6)
Speed 25 ft., burrow 15 ft.
12 (+1)
8 (-1)
10 (+0)
2 (-4)
10 (+0)
6 (-2)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages β
Challenge Rating 1/4
Actions
Claws.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Tuck In.
The giant armadillo tucks its entire body into its shell, forming an armored ball. While in this form, it moves by rolling around, it has resistance to bludgeoning, piercing, and slashing damage, and it canβt take the Attack action or burrow. The giant armadillo can return to its true form as a bonus action.
sizeSmall
typeBeast
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.25
reactions
legendary_desc
legendary_actions
special_abilities
spell_list
page_no392
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 392