Giant Armadillo

Small Beast, unaligned (CR 1/4)

Armor Class 12 natural armor

Hit Points 10 (3d6)🎲

Speed 25 ft., burrow 15 ft.


STR

12 (+1)

DEX

8 (-1)

CON

10 (+0)

INT

2 (-4)

WIS

10 (+0)

CHR

6 (-2)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages β€”

Challenge Rating 1/4

Actions

Claws.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Tuck In.

The giant armadillo tucks its entire body into its shell, forming an armored ball. While in this form, it moves by rolling around, it has resistance to bludgeoning, piercing, and slashing damage, and it can’t take the Attack action or burrow. The giant armadillo can return to its true form as a bonus action.


sizeSmall

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.25

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no392

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 392
Other formats: JSON

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