Giant Goat
Large Beast, unaligned (CR 1/2)Armor Class 11 natural armor
Hit Points 19 (3d10+3)
Speed 40 ft.
17 (+3)
11 (+0)
12 (+1)
3 (-4)
12 (+1)
6 (-2)
Skills
Senses passive Perception 11
Challenge Rating 1/2
Actions
Ram.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
sizeLarge
typeBeast
groupMiscellaneous Creatures
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Charge,desc: If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.,damage_dice: 2d4,name: Sure-Footed,desc: The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
spell_list
page_no376
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 376