Giant Mantis Shrimp
Large Beast, unaligned (CR 5)Armor Class 14 natural armor
Hit Points 110 (13d10+39)
Speed 15 ft., swim 30 ft., burrow 15 ft.
19 (+4)
12 (+1)
16 (+3)
1 (-5)
12 (+1)
8 (-1)
Skills perception 1
Senses truesight 60', passive Perception 13
Languages —
Challenge Rating 5
Actions
Multiattack.
Two Sonic Claw attacks.
Sonic Claw.
Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 14) if it is a Med or smaller creature and shrimp doesn’t have another creature grappled. Whether or not attack hits target: DC 14 Con save or take 5 (1d10) thunder and be deafened and stunned until end of its next turn.
sizeLarge
typeBeast
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception1
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Fluorescing Challenge,desc: Advantage on Cha (Intimidation) checks while agitated as its fluorescence flashes in a disorienting array.
spell_list
page_no198
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 3, page no. 198