Giant Vampire Bat

Large Beast, unaligned (CR 2)

Armor Class 13

Hit Points 60 (8d10+16)🎲

Speed 10 ft., fly 60 ft.


STR

16 (+3)

DEX

16 (+3)

CON

14 (+2)

INT

2 (-4)

WIS

12 (+1)

CHR

6 (-2)


Skills

Senses blindsight 60 ft., passive Perception 11

Languages -

Challenge Rating 2

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.


sizeLarge

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Echolocation,desc: The bat can't use its blindsight while deafened.,name: Keen Hearing,desc: The bat has advantage on Wisdom (Perception) checks that rely on hearing.

spell_list

page_no50

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 50
Other formats: JSON

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