Giant Vampire Bat
Large Beast, unaligned (CR 2)Armor Class 13
Hit Points 60 (8d10+16)
Speed 10 ft., fly 60 ft.
16 (+3)
16 (+3)
14 (+2)
2 (-4)
12 (+1)
6 (-2)
Skills
Senses blindsight 60 ft., passive Perception 11
Languages -
Challenge Rating 2
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.
sizeLarge
typeBeast
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Echolocation,desc: The bat can't use its blindsight while deafened.,name: Keen Hearing,desc: The bat has advantage on Wisdom (Perception) checks that rely on hearing.
spell_list
page_no50
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 50