Giant Water Scorpion
Large Beast, unaligned (CR 4)Armor Class 14 natural armor
Hit Points 93 (11d10+33)
Speed 20 ft., swim 30 ft.
17 (+3)
12 (+1)
16 (+3)
1 (-5)
10 (+0)
3 (-4)
Skills stealth 3
Senses darkvision 60 ft., blindsight 60 ft., passive Perception 10
Languages â
Challenge Rating 4
Actions
Multiattack.
The giant water scorpion makes two claw attacks. If it is grappling a creature, it can use its proboscis once.
Proboscis.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the targetâs Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Claws.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage. The target is grappled (escape DC 13) if it is a Medium or smaller creature and the scorpion doesnât have another creature grappled.
sizeLarge
typeBeast
group
alignmentunaligned
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Hold Breath,desc: The scorpion can hold its breath for 1 hour. If it is within 15 feet of the waterâs surface, it can use its tail as a breathing tube and doesnât need to hold its breath.,name: Poison Injection,desc: When the scorpion hits with a proboscis attack against a grappled, paralyzed, restrained, or stunned creature, it deals an extra 10 (3d6) poison damage.,name: Underwater Camouflage,desc: The scorpion has advantage on Dexterity (Stealth) checks made to hide while underwater.
spell_list
page_no393
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 393