Giant Water Scorpion

Large Beast, unaligned (CR 4)

Armor Class 14 natural armor

Hit Points 93 (11d10+33)🎲

Speed 20 ft., swim 30 ft.


STR

17 (+3)

DEX

12 (+1)

CON

16 (+3)

INT

1 (-5)

WIS

10 (+0)

CHR

3 (-4)


Skills stealth 3

Senses darkvision 60 ft., blindsight 60 ft., passive Perception 10

Languages —

Challenge Rating 4

Actions

Multiattack.

The giant water scorpion makes two claw attacks. If it is grappling a creature, it can use its proboscis once.

Proboscis.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Claws.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage. The target is grappled (escape DC 13) if it is a Medium or smaller creature and the scorpion doesn’t have another creature grappled.


sizeLarge

typeBeast

group

alignmentunaligned

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr4

reactions

legendary_desc

legendary_actions

special_abilitiesname: Hold Breath,desc: The scorpion can hold its breath for 1 hour. If it is within 15 feet of the water’s surface, it can use its tail as a breathing tube and doesn’t need to hold its breath.,name: Poison Injection,desc: When the scorpion hits with a proboscis attack against a grappled, paralyzed, restrained, or stunned creature, it deals an extra 10 (3d6) poison damage.,name: Underwater Camouflage,desc: The scorpion has advantage on Dexterity (Stealth) checks made to hide while underwater.

spell_list

page_no393

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 393
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