Gibbering Mouther

Medium Aberration, neutral (CR 2)
Illustration of Gibbering Mouther Captivating Caption

Armor Class 9

Hit Points 67 (9d8+27)🎲

Speed 10 ft., swim 10 ft.


STR

10 (+0)

DEX

8 (-1)

CON

16 (+3)

INT

3 (-4)

WIS

10 (+0)

CHR

6 (-2)


Skills

Senses darkvision 60 ft., passive Perception 10

Challenge Rating 2

Actions

Multiattack.

The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.

Bites.

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.

Blinding Spittle (Recharge 5-6).

The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.


sizeMedium

typeAberration

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunitiesprone

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Aberrant Ground,desc: The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.,name: Gibbering,desc: The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

spell_list

page_no314

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 314
Other formats: JSON

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