Gladiator

Medium Humanoid (any race), any alignment (CR 5)

Armor Class 16 studded leather, shield

Hit Points 112 (15d8+45)🎲

Speed 30 ft.


STR

18 (+4)

DEX

15 (+2)

CON

16 (+3)

INT

10 (+0)

WIS

12 (+1)

CHR

15 (+2)


Skills athletics 10, intimidation 5

Senses passive Perception 11

Languages any one language (usually Common)

Challenge Rating 5

Actions

Multiattack.

The gladiator makes three melee attacks or two ranged attacks.

Spear.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


sizeMedium

typeHumanoid

groupNPCs

alignmentany alignment

strength_save7

dexterity_save5

constitution_save6

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr5

reactionsname: Parry,desc: The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

legendary_desc

legendary_actions

special_abilitiesname: Brave,desc: The gladiator has advantage on saving throws against being frightened.,name: Brute,desc: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

spell_list

page_no399

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 399
Other formats: JSON

← Gladiator Glass Gator →