Gladiator
Medium Humanoid (any race), any alignment (CR 5)Armor Class 16 studded leather, shield
Hit Points 112 (15d8+45)
Speed 30 ft.
18 (+4)
15 (+2)
16 (+3)
10 (+0)
12 (+1)
15 (+2)
Skills athletics 10, intimidation 5
Senses passive Perception 11
Languages any one language (usually Common)
Challenge Rating 5
Actions
Multiattack.
The gladiator makes three melee attacks or two ranged attacks.
Spear.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
sizeMedium
typeHumanoid
groupNPCs
alignmentany alignment
strength_save7
dexterity_save5
constitution_save6
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr5
reactionsname: Parry,desc: The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
legendary_desc
legendary_actions
special_abilitiesname: Brave,desc: The gladiator has advantage on saving throws against being frightened.,name: Brute,desc: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
spell_list
page_no399
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 399