Goat-Man
Medium Monstrosity, chaotic evil (CR 3)Armor Class 14 natural armor
Hit Points 65 (10d8+20)
Speed 40 ft.
19 (+4)
14 (+2)
14 (+2)
10 (+0)
13 (+1)
8 (-1)
Skills acrobatics 4, athletics 6, stealth 6
Senses darkvision 60 ft., passive Perception 11
Languages Common, Giant, Trollkin, but cannot speak
Challenge Rating 3
Actions
Multiattack.
The goat-man makes one bite attack and one slam attack.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Slam.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
sizeMedium
typeMonstrosity
group
alignmentchaotic evil
strength_save
dexterity_save4
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
damage_immunities
condition_immunitiescharmed, frightened
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Headbutt,desc: If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.
spell_list
page_no231
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 231