Goat-Man

Medium Monstrosity, chaotic evil (CR 3)

Armor Class 14 natural armor

Hit Points 65 (10d8+20)🎲

Speed 40 ft.


STR

19 (+4)

DEX

14 (+2)

CON

14 (+2)

INT

10 (+0)

WIS

13 (+1)

CHR

8 (-1)


Skills acrobatics 4, athletics 6, stealth 6

Senses darkvision 60 ft., passive Perception 11

Languages Common, Giant, Trollkin, but cannot speak

Challenge Rating 3

Actions

Multiattack.

The goat-man makes one bite attack and one slam attack.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.


sizeMedium

typeMonstrosity

group

alignmentchaotic evil

strength_save

dexterity_save4

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

damage_immunities

condition_immunitiescharmed, frightened

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Headbutt,desc: If the goat-man moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone and stunned for 1 round. If the target is prone, the goat-man can make one bite attack against it immediately as a bonus action.

spell_list

page_no231

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 231
Other formats: JSON

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