Goblin Alchemist

Small Humanoid, (CR 1/2)

Armor Class 13

Hit Points 10 (3d6)🎲

Speed 30 ft.


STR

8 (-1)

DEX

12 (+1)

CON

10 (+0)

INT

10 (+0)

WIS

10 (+0)

CHR

10 (+0)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Common, Goblin

Challenge Rating 1/2

Actions

Shortsword.

Melee Weapon Attack: +3 to hit reach 5 ft. one target. Hit: 4 (1d6 + 1) piercing damage.

Shortbow.

Ranged Weapon Attack: +3 to hit range 80/320 ft. one target. Hit: 4 (1d6 + 1) piercing damage.

Throw Vial.

Ranged Weapon Attack: +3 to hit range 20/40 ft. one target. Hit: 3 (1d6) ongoing fire damage. A creature can use an action to douse the fire on a target ending all ongoing damage being dealt by alchemists fire. (You can substitute acid by altering the damage type.)


sizeSmall

typeHumanoid

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilities

spell_list

page_no250

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 250
Other formats: JSON

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