Greater Lunarchidna
Medium Aberration, neutral evil (CR 4)Armor Class 16 natural armor
Hit Points 58 (9d8+18)
Speed 30 ft., climb 30 ft.
10 (+0)
16 (+3)
14 (+2)
12 (+1)
12 (+1)
15 (+2)
Skills perception 3, stealth 7
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages Deep Speech, Elvish
Challenge Rating 4
Actions
Multiattack.
The lunarchidna makes two attacks: one with its bite and one with its claws. If the lunarchidna hits a Medium or smaller target with both attacks on the same turn, the target is restrained by webbing and the lunarchidna uses Wrap Up.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Web (Recharge 5–6).
Ranged Weapon Attack: +5 to hit, ranged 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Wrap Up.
The lunarchidna wraps up a Medium or smaller creature restrained by webbing. The wrapped target is blinded, restrained, and unable to breathe, and it must succeed on a DC 13 Constitution saving throw at the start of each of the lunarchidna’s turns or take 5 (1d4 + 3) bludgeoning damage. The webbing can be attacked and destroyed (AC 10; hp 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). The lunarchidna can have only one creature wrapped at a time.
sizeMedium
typeAberration
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save4
intelligence_save
wisdom_save3
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiespoisoned, restrained
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Spider Climb,desc: The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.,name: Sunlight Sensitivity,desc: While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Web Walker,desc: The lunarchidna ignores movement restrictions caused by webbing.,name: Spellcasting,desc: The lunarchidna is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The lunarchidna has the following wizard spells prepared: Cantrips (at will): minor illusion, mage hand, poison spray, ray of frost 1st level (4 slots): detect magic, magic missile, shield 2nd level (3 slots): alter self, suggestion
spell_list
page_no242
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 242