Greater Scrag

Large Monstrosity, chaotic evil (CR 7)

Armor Class 16 natural armor

Hit Points 127 (15d10+45)🎲

Speed 30 ft., swim 40 ft.


STR

20 (+5)

DEX

10 (+0)

CON

17 (+3)

INT

10 (+0)

WIS

10 (+0)

CHR

11 (+0)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Abyssal, Aquan, Giant

Challenge Rating 7

Actions

Multiattack.

The greater scrag makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5)

Claws.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5)


sizeLarge

typeMonstrosity

group

alignmentchaotic evil

strength_save8

dexterity_save

constitution_save6

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr7

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The scrag can breathe air and water.,name: Blood Frenzy,desc: The scrag has advantage on melee attack rolls against any creature that doesn't have all of its hp.,name: Regeneration,desc: The greater scrag regains 10 hp at the start of its turn if it is in contact with water. If the scrag takes acid or fire damage, this trait doesn't function at the start of the scrag's next turn. The scrag dies only if it starts its turn with 0 hp and doesn't regenerate.

spell_list

page_no401

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 401
Other formats: JSON

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