Greater Scrag
Large Monstrosity, chaotic evil (CR 7)Armor Class 16 natural armor
Hit Points 127 (15d10+45)
Speed 30 ft., swim 40 ft.
20 (+5)
10 (+0)
17 (+3)
10 (+0)
10 (+0)
11 (+0)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal, Aquan, Giant
Challenge Rating 7
Actions
Multiattack.
The greater scrag makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5)
Claws.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (3d4 + 5)
sizeLarge
typeMonstrosity
group
alignmentchaotic evil
strength_save8
dexterity_save
constitution_save6
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: The scrag can breathe air and water.,name: Blood Frenzy,desc: The scrag has advantage on melee attack rolls against any creature that doesn't have all of its hp.,name: Regeneration,desc: The greater scrag regains 10 hp at the start of its turn if it is in contact with water. If the scrag takes acid or fire damage, this trait doesn't function at the start of the scrag's next turn. The scrag dies only if it starts its turn with 0 hp and doesn't regenerate.
spell_list
page_no401
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 401