Gremlin, Bilge
Tiny Fey, chaotic evil (CR 1/2)Armor Class 13
Hit Points 36 (8d4+16)
Speed 20 ft., swim 20 ft., climb 10 ft.
7 (-2)
17 (+3)
14 (+2)
10 (+0)
9 (-1)
12 (+1)
Skills perception -1
Senses darkvision 120', passive Perception 9
Languages Aquan, Sylvan
Challenge Rating 1/2
Actions
Bite.
Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage and the target must make DC 13 Con save or contract the sewer plague disease.
Makeshift Weapon.
Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 20/60' one target 6 (1d6+3) bludgeoning damage P or S
sizeTiny
typeFey
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception-1
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiespoisoned
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: Can breathe air and water.,name: Aura of Mechanical Mishap,desc: The bilge gremlinâs presence interferes with nonmagical objects that have moving parts such as clocks crossbows or hinges within 20' of it. Such objects that arenât being worn or carried malfunction while within the aura and if in the aura for more than 1 min they cease to function until repaired. If a creature in the aura uses a nonmagical object with moving parts roll a d6. On a 5 or 6 weapons such as crossbows or firearms misfire and jam and other objects cease to function. A creature can take its action to restore the malfunctioning object by succeeding on a DC 13 Int check.,name: Filth Dweller,desc: The bilge gremlin is immune to disease.
spell_list
page_no219
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 3, page no. 219